Fantastic game with a mechanic that I’ve seen used before in lesser games, but used perfectly here. This isn’t a long game, maybe 4 hours if you really stretch it, but it’s tightly scripted and gets out right when it should. There was a point where I found a political pamphlet in someone’s bunk and I thought to myself, “oh no, I think I know where they’re going with this” and based on that thought I really didn’t see the ending coming when it showed up.
I never gave “Gone Home” it’s time, maybe I should. I hope to see more from the Fullbright team, hopefully a follow up game that continues the “Tacoma” story on another station.