FPS Level Design – Past & Present

leveldesignclassic.jpg (45 KB)

Ain’t it the truth.



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    titanzero

    This is why I still make Doom levels…can’t think of a decent FPS since then…maybe Half-Life…

    traptin85

    FEAR.

    titanzero

    FEAR????? FEAR?????? are you suggesting that FEAR is a good example of a modern FPS???????????? FEAR?????

    DMYTRIW WDS

    Uh, ALL THE HALOZ!

    OPPLE

    GET OUT!

    ian356094

    Far Cry laughs and pisses on linear gameplay.

    casemods UID# 667

    Is that before or after the hour long drives which are capped at 30 MPH so we can “take in the engines beauty”

    traptin85

    horrible voice acting made me completely lose the immersion. I just couldn’t get into it.

    Tyger42

    Goes for most games with voice acting. I tend to turn subs on and voices off…

    dre

    yeah far cry was was pretty bad ass.. the first one anyway.. although the second one i got into again, but with a trainer.. its fun to just go around and find all the shit you missed.

    Inev

    It’s a necessary evil, bro. When your wall textures are 128 pixels and everything’s at a 45* angle, you can fit that much more level into a file. The constant push for more realistic graphics is the real cause of this, unfortunately.

    Yes

    maybe they could waste less time on cutscene and more on trying to beat those technical limitations.

    Think about the top selling fps con consoles, they are succesful for the multiplayer component, meaning that gameplay is still the most important thing and that there is no need to turn the single player intro a streamlined, hold-your-hand cutscene parade with some pop a mole shooting every now and then

    Adrian

    Hmmm… did I not see that being used by TB on the CynicalBrit.com?
    I only just realised that that’s the map of the first Doom level on the left.

    titanzero

    epic fail…is the 6th level of the 1st episode of DOOM…kids today *tisk*

    Adrian

    OMG I fail so epically for not remembering exact details of a game I last played some ten years ago. It’ll have to become the next internet meme and people will talk about it for the next 6 months.
    Get a life!

    titanzero

    everyone should know the first level of doom…its like not recognising the Eiffel Tower from a pencil drawing…However I have decided to forgiven about not knowing the exact level number of this particular map. How I am going to forgive you for not playing doom for 10 years I will never know.

    dre

    u need to play in traffic

    ian356094

    But nobody likes backtracking.

    titanzero

    its ok if lots of nasty demons have spawned in or the geomentry of entire areas have changed. I want to see secret passagers and illogical (even impossible) architecture back in FPS. Nothing like having the entire face of a building lift up when you step over an invisible line.

    ian356094

    To be honest though, I think most gamers prefer seeing new locations than having to go back half the stage just to pick up a key card.

    So its more about extending the length of the level, rather than making it a complicated series of backtracking.

    It’s been known for years now that constant backtracking is the bane of games regardless of genre.

    bfd

    I don’t think the maps for Descent 1-3 could even be expressed in two dimensions … backtracking in those was rare and generally entertaining because ‘bots would spawn or you’d be backtracking as a speed run to escape.

    I do get annoyed by the “only one way to go” simplicity of some FPS games, but the HL series makes up for it with storytelling and gameplay, Portal makes you figure out everything for yourself … both of those series are good enough that you get immersed, Doom-era shooters were fun, but did they make you pucker when you got too close to a ledge? Did they make you shout at the screen or jump at a surprise?
    Storytelling sells games just as much as huge explorable worlds, and it seems that the big-world games and the narrative games have gone separate ways.

    LordDoug

    “Did they make you shout at the screen or jump at a surprise?”

    Yes.

    casemods UID# 667

    I only noticed this in ASS effect 1.

    I got to shoot shit for 1 minute, then I had to learn about an alien species and help people settle their problems and other various pointless activities….

    traptin85

    Mass Effect is an rpg, you limp-dicked retard.

    dre

    mass effect was trash

    casemods UID# 667

    Borderlands had 20x the action that ass effect had.

    You get to drive around and constantly shoot your gun..

    in ass effect, you literally just talk to people the whole time.

    js

    some games like the fear series can have 10-15min levels with nothing but cut scenes, a completely linear plot with no choices, and very straight forward shoot-find cover-reload fighting and still be awesome. it’s like a sitcom, you need everything timed perfectly or even the best joke will suck.

    sambo78

    So lemme get this straight. Something was simplified and dumbed down so it’s more accessible to the lowest common denominator? And they placed an emphasis on style over substance? And while hardcore fans complain, game makers are rolling around in the BILLIONS of extra dollars they’ve made from their increased market share?

    Surprise, surprise. This has NEVER happened before.

    traptin85

    just throwing this out there: the Call of Duty franchise went to SHIT after CoD4

    dre

    i think it went to shit after COD2 but yeah, im with ya

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