I almost watched that bullshit Avatar thinking it was The Last Airbender. Thankfully some idiotic fan talked a bit about it and I saved a full precious $5.75
I should start by syiang that I’m not a member of the gaming community and don’t plan on becoming one any time soon. So in reading Gee, I had to take his thesis with a grain of salt. The list of 36 points for why video games can and should be an integral part of learning and socialization seem a bit ridiculous. I don’t buy the idea that skills developed in RPGs and simulations will translate to real-life social literacy and learning skills. The reviews that I read on this text seemed to have hit the mark in syiang that his educational theory on the value of “situated cognition”, being immersive, experiential based learning, is more or less on point. But I don’t agree with the proposition that video games are ultimately going to be a ultimately positive source for this type of learning, especially when a game becomes more of an addiction than a concerted enriching experience.
“And all was well…”
No.
ION CANNON READY
I almost watched that bullshit Avatar thinking it was The Last Airbender. Thankfully some idiotic fan talked a bit about it and I saved a full precious $5.75
Where the fuck do you get movie tickets that cheap?
The movie is pointless to watch unless you can do the 3D. It really is incredible. The story? Eh.
I live in Puerto Rico, we’re cheap knock-offs of North Americans, but at least theater tickets have stayed the same.
I should start by syiang that I’m not a member of the gaming community and don’t plan on becoming one any time soon. So in reading Gee, I had to take his thesis with a grain of salt. The list of 36 points for why video games can and should be an integral part of learning and socialization seem a bit ridiculous. I don’t buy the idea that skills developed in RPGs and simulations will translate to real-life social literacy and learning skills. The reviews that I read on this text seemed to have hit the mark in syiang that his educational theory on the value of “situated cognition”, being immersive, experiential based learning, is more or less on point. But I don’t agree with the proposition that video games are ultimately going to be a ultimately positive source for this type of learning, especially when a game becomes more of an addiction than a concerted enriching experience.