meh. the demo was terrible, so I skipped the game. The logic that they were using in the demo was confusing to me 🙁 The basic technology was good, but if you’re playing a character that can’t fight, why have the player run toward the guys with guns?
and why have the jump target’s indicators only show up when you’re about 5 feet away from it? I didn’t realize that the stupid helicoptor was my jump target until I just gave up on the game and started running around doing nothing due to frustration and boredom. I tried going the way that was logical, ie back the way I came, but only death was waiting for me that way 🙁
@...tiki god: I’m not convinced you actually played the demo… or were lucid when you did.
The logic, is that Faith, the Runner in the game, probably weighs 90 lbs. Would you stand off with a swat officer knowing you have 0 weight to back up your blows?
All that aside, there is a fairly involved combat engine, and several moves you can use to either knock out or disarm an opponent. It ain’t a brawler game, but thats exactly the point. The character is a runner. By trade and title, so…? she runs. Hell I’d run.
People who hate this game, simply lack to coordination to play it well.
I’m not sure what the fear we have about games with a difficult learning curve lately.
Its challenging. Thats awesome.
If you want to hate a game, point out flaws in the game mechanic, or the level design, but if you simply cant ‘play’ it, then give credit where its due.
Yes, this game has some frustrating points, but man when you connect a series of moves without losing your momentum? There is nothing more gratifying.
@...MrDooves:
Did you even read my comment? My complaint was that there was entirely too much fighting in just the demo. For a running game, I ran into no less then 5 confrontations in the 10 minute demo, and then at the end of it, they had you run towards the helicoptor with the machine guns blaring. That to me says that they had a conflict on what kind of game they wanted to make, so I realized that the game would be pure frustration with little pay off.
The idea of the game is great, and I’ll be happy when they get around to realizing that mirror’s edge isn’t a fighting game and make it a pure wall bouncer 🙂
And why is it that people find it necessary to accuse other people of sucking at a video game when that person doesn’t like it? Isn’t it entirely possible that people are good at the video game you like, but they still just don’t enjoy it?
This game is the most unique game I’ve ever played. Too many people judged it off the demo because they either sucked at it too much or didn’t care to finish it because it was too short. I can tell you all now, as an owner of the full-length game on PS3, the demo was but a FRACTION of the real thing. Don’t make judgements off of the stupid demo that barely shows you anything. The combat system is extremely complex, the running system is exhilirating and makes you feel free and like you’re actually running and jumping across shit. EA really went out of their way to make a bitching game for an excellent platform. The controls are simple, the game design is beautiful and modernized, and the objectives are simple and easy to understand. Not only that but the game itself is pretty linear so it’s impossible to get lost.
tl;dr Good game. Pretty prettypretypurtypurtypurtygoood.
@...tiki god: Sorry tiki, i didn’t take your meaning correctly. Reason being, I never played the demo.
I’ve played through the whole game, and combat doesn’t come about too often. Though I could have done with less, the more frustrating parts of the game were the combat sequences.
I still really enjoy it as a whole. I guess they should have picked a better chunk for the demo. @...FlyingMantisShrimp:
Yes, possible, but i’ve have come across a ton of would be gamers that will quit a game that proves difficult to them, and opt to blame the game itself for their troubles. Its not a rule, but it sure isn’t rare.
@...Gunface01:
I agree, it was a really well made game, just perhaps the implementation had a few shortcomings.
If Dice can sell their engine and start churning out 1st person platforming in a bunch of different contexts? That will be a huge step for gaming.
@...Gunface01: If they can’t bother to get the Demo right, how can I expect the game to be any better? I’m a veteran gamer and I had exactly the same problem Tiki described. And it’s true the game seems like they couldn’t decide which kind of game to make.
But I can see how someone that only plays PS3 games would think this is the best game ever. I’ll wait ’til it’s in the $9.99 bin.
@AlecDalek: I find your accusation that “someone that only plays PS3 games would think this is the best game ever” to be mildly amusing.
Did I say it was the best game ever? No. I said it was incredibly unique, but since your animosity towards PS3 owners makes you sound like a moron, you completely missed the point. Mirror’s Edge is not the best game ever, PS3 is not the best console ever, and neither is the 360. However, it’s a game whose deviance surpasses any other game I’ve played before. Instead of mindlessly sprinting around blasting the heads of zombies or aliens or terrorists off of their shoulders, I was pleasantly surprised that they keep the combat element of the game to minimum, and you must solve puzzles or make difficult and challenging jumps. I was also delighted to find out of the online time trials.
tl;dr Go fuck your XBOX CD slot and let us Mirror’s Edge fans have our fun.
Wow, all you guys suck. This was one of the best games of 2008. I actually stop playing Resistance 2, LBP, and Motorstorm 2 so I could focus more on this game.
The concept of this game was good, but it got pointless after a while; and if you’re going to make a game characterized by running and jumping, how about allowing players to do some of that without all the stops and starts to figure things out? A lot of the missions involved stopping to figure out where I was supposed to go, what I was supposed to do, and that just turned it into 1st-person Tomb Raider. More straightforward gameplay would make it much better—an A for effort, a C+ for execution.
I love it. Played through it twice so far, second time completing the achievement “Test of Faith”, i.e. non-lethal run-through. As I see it, best game of ’08.
There are exactly two people with guns in the demo that you actually have to interact with. Two.
The rest you are supposed to run away from. There is even a pop-up tip that tells you to run away from them, and another tip that tells you that you need to disarm/disable the other two.
I had a few friends who got really confused by the demo, and I pointed out to them that you have all the clues you need given to you to know what to do. They played through again and paid attention, and did fine. Holding B to look at your next objective, for instance.
I’ll admit, the helicopter is kind of tricky, and I didn’t figure it out on my first try. After I got shot on the rooftop, I tried again and realized that when the guy was screaming into my ear “I don’t care how you get off that roof, just do it!” as the copter came into view right in front of me that I was supposed to jump for it.
I played and beat this game all day yesterday. Greatest game on the 360 so far. The platforming (freerunning?) dynamics are spot on. I just wish there were less enemies with big guns and a free run mode.
@...LukeV1-5:
Odd, I don’t see any correlation between my opinion about a popular (Yet apparently controversial) game, and being Self righteous or elitist.
You just splayed out your throbbing insecurities for the whole room.
Too bad I stayed away too long to enjoy it.
We ‘elitists’ can be quite busy at times.
meh. the demo was terrible, so I skipped the game. The logic that they were using in the demo was confusing to me 🙁 The basic technology was good, but if you’re playing a character that can’t fight, why have the player run toward the guys with guns?
and why have the jump target’s indicators only show up when you’re about 5 feet away from it? I didn’t realize that the stupid helicoptor was my jump target until I just gave up on the game and started running around doing nothing due to frustration and boredom. I tried going the way that was logical, ie back the way I came, but only death was waiting for me that way 🙁
Shit game is shit.
Hate asia.
@...tiki god: I’m not convinced you actually played the demo… or were lucid when you did.
The logic, is that Faith, the Runner in the game, probably weighs 90 lbs. Would you stand off with a swat officer knowing you have 0 weight to back up your blows?
All that aside, there is a fairly involved combat engine, and several moves you can use to either knock out or disarm an opponent. It ain’t a brawler game, but thats exactly the point. The character is a runner. By trade and title, so…? she runs. Hell I’d run.
People who hate this game, simply lack to coordination to play it well.
I’m not sure what the fear we have about games with a difficult learning curve lately.
Its challenging. Thats awesome.
If you want to hate a game, point out flaws in the game mechanic, or the level design, but if you simply cant ‘play’ it, then give credit where its due.
Yes, this game has some frustrating points, but man when you connect a series of moves without losing your momentum? There is nothing more gratifying.
@...MrDooves:
Did you even read my comment? My complaint was that there was entirely too much fighting in just the demo. For a running game, I ran into no less then 5 confrontations in the 10 minute demo, and then at the end of it, they had you run towards the helicoptor with the machine guns blaring. That to me says that they had a conflict on what kind of game they wanted to make, so I realized that the game would be pure frustration with little pay off.
The idea of the game is great, and I’ll be happy when they get around to realizing that mirror’s edge isn’t a fighting game and make it a pure wall bouncer 🙂
I thought Yahtzee summed it up pretty well in his review
www.escapistmagazine.com/videos/view/zero-punctuation/457-Mirrors-Edge
And why is it that people find it necessary to accuse other people of sucking at a video game when that person doesn’t like it? Isn’t it entirely possible that people are good at the video game you like, but they still just don’t enjoy it?
This game is the most unique game I’ve ever played. Too many people judged it off the demo because they either sucked at it too much or didn’t care to finish it because it was too short. I can tell you all now, as an owner of the full-length game on PS3, the demo was but a FRACTION of the real thing. Don’t make judgements off of the stupid demo that barely shows you anything. The combat system is extremely complex, the running system is exhilirating and makes you feel free and like you’re actually running and jumping across shit. EA really went out of their way to make a bitching game for an excellent platform. The controls are simple, the game design is beautiful and modernized, and the objectives are simple and easy to understand. Not only that but the game itself is pretty linear so it’s impossible to get lost.
tl;dr Good game. Pretty prettypretypurtypurtypurtygoood.
@...tiki god: Sorry tiki, i didn’t take your meaning correctly. Reason being, I never played the demo.
I’ve played through the whole game, and combat doesn’t come about too often. Though I could have done with less, the more frustrating parts of the game were the combat sequences.
I still really enjoy it as a whole. I guess they should have picked a better chunk for the demo.
@...FlyingMantisShrimp:
Yes, possible, but i’ve have come across a ton of would be gamers that will quit a game that proves difficult to them, and opt to blame the game itself for their troubles. Its not a rule, but it sure isn’t rare.
@...Gunface01:
I agree, it was a really well made game, just perhaps the implementation had a few shortcomings.
If Dice can sell their engine and start churning out 1st person platforming in a bunch of different contexts? That will be a huge step for gaming.
@...Gunface01: If they can’t bother to get the Demo right, how can I expect the game to be any better? I’m a veteran gamer and I had exactly the same problem Tiki described. And it’s true the game seems like they couldn’t decide which kind of game to make.
But I can see how someone that only plays PS3 games would think this is the best game ever. I’ll wait ’til it’s in the $9.99 bin.
@AlecDalek: I find your accusation that “someone that only plays PS3 games would think this is the best game ever” to be mildly amusing.
Did I say it was the best game ever? No. I said it was incredibly unique, but since your animosity towards PS3 owners makes you sound like a moron, you completely missed the point. Mirror’s Edge is not the best game ever, PS3 is not the best console ever, and neither is the 360. However, it’s a game whose deviance surpasses any other game I’ve played before. Instead of mindlessly sprinting around blasting the heads of zombies or aliens or terrorists off of their shoulders, I was pleasantly surprised that they keep the combat element of the game to minimum, and you must solve puzzles or make difficult and challenging jumps. I was also delighted to find out of the online time trials.
tl;dr Go fuck your XBOX CD slot and let us Mirror’s Edge fans have our fun.
Wow, all you guys suck. This was one of the best games of 2008. I actually stop playing Resistance 2, LBP, and Motorstorm 2 so I could focus more on this game.
The concept of this game was good, but it got pointless after a while; and if you’re going to make a game characterized by running and jumping, how about allowing players to do some of that without all the stops and starts to figure things out? A lot of the missions involved stopping to figure out where I was supposed to go, what I was supposed to do, and that just turned it into 1st-person Tomb Raider. More straightforward gameplay would make it much better—an A for effort, a C+ for execution.
I love it. Played through it twice so far, second time completing the achievement “Test of Faith”, i.e. non-lethal run-through. As I see it, best game of ’08.
There are exactly two people with guns in the demo that you actually have to interact with. Two.
The rest you are supposed to run away from. There is even a pop-up tip that tells you to run away from them, and another tip that tells you that you need to disarm/disable the other two.
I had a few friends who got really confused by the demo, and I pointed out to them that you have all the clues you need given to you to know what to do. They played through again and paid attention, and did fine. Holding B to look at your next objective, for instance.
I’ll admit, the helicopter is kind of tricky, and I didn’t figure it out on my first try. After I got shot on the rooftop, I tried again and realized that when the guy was screaming into my ear “I don’t care how you get off that roof, just do it!” as the copter came into view right in front of me that I was supposed to jump for it.
I got this game for my roommate for Christmas and I think it’s great so far. Fun game play and very challenging.
@...MrDooves: Oh, I see
You’re saying you’re a self-righteous elitist ass. I get you, I get you.
I do not like this game. I was expecting something new and exciting, because the concept is fairly new and fairly exciting.
But NO.
The way I see it, this is Assassin’s Creed warmed up, a few new moves, alot less assassination.
I am not amused by its inability to live up to hype.
Nor am I amused by the fact that you people have been taken in by said hype.
I played and beat this game all day yesterday. Greatest game on the 360 so far. The platforming (freerunning?) dynamics are spot on. I just wish there were less enemies with big guns and a free run mode.
@...LukeV1-5:
Odd, I don’t see any correlation between my opinion about a popular (Yet apparently controversial) game, and being Self righteous or elitist.
You just splayed out your throbbing insecurities for the whole room.
Too bad I stayed away too long to enjoy it.
We ‘elitists’ can be quite busy at times.